Jun 30, 2007, 09:54 PM // 21:54
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#1
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Frost Gate Guardian
Join Date: Dec 2005
Location: In da islands mon
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Ilse of solitude info
I have exp with gvg but not too much with solitude.
Any hints, bugs, or tactics that are special to the map.
Plz don't say to repair the Cat at Vod lol.
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Jun 30, 2007, 10:12 PM // 22:12
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#2
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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To me, Solitude is most noteworthy for its size. It is a VERY large map. As a result, flag capping is very time consuming, and if you were going to play there regularly, it would be a good idea to slot a flagger that can affect the party while not at the stand(i.e. a heal party ele over a cripshot runner) because the flagger will rarely be there.
Splits also have a good chance at being effective due to the size. It is possible to slip by the radar range of the stand by clinging to the top path. The size of the map gives gankers more time to get something happening as well.
I would say it is a pretty nice map, all things considered. More balanced than most...
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Jun 30, 2007, 10:39 PM // 22:39
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#3
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Academy Page
Join Date: Nov 2005
Location: MATH Guild Hall
Guild: Two Girlz One Cup[유유비]
Profession: W/E
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My Guild ran Solitude for a while. Isle of Solitude is really huge. It's great for splitting and there will often be split right from the start. There are 3 ways to gank (Teleport, Main Gate, Backdoor Gate). The teleports make ganks very easy. It takes one-and-a-half to two times as long to reach the stand compared to other maps, and in a 1v1 situation snarer wins very very badly. That's all that's special about this map, you won't see it often though so don't worry.
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Jun 30, 2007, 10:48 PM // 22:48
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#4
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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At VoD the NPCs ball extrememly easy. If you have any AoE, engage their NPCs when they round the corner at the flag stand and instakill them all.
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Jul 01, 2007, 10:58 AM // 10:58
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#5
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Its a bit of a nothing map though isnt it?
Its Ok for splits, but there are better options (Corrupted for example)
Its one of those maps that very few teams on the ladder run for that reason, its OK, but there are better options that you can tailor a build to
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Jul 01, 2007, 12:01 PM // 12:01
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#6
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Which makes it a great map for ATs. And it looks pretty .
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Jul 01, 2007, 06:33 PM // 18:33
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#7
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Academy Page
Join Date: Sep 2005
Guild: Team Flamingo [FFs]
Profession: E/Mo
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Run around... a lot.
Yeh.
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Jul 01, 2007, 08:29 PM // 20:29
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I believe it's in the rotation now for AT? Good time to watch some top guilds play it and learn eh? Much more efficient than trying to learn tips here
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Jul 01, 2007, 08:33 PM // 20:33
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Nope, the new rotation is Corrupted, Jade, Uncharted, Warrior's, Weeping Stone.
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Jul 02, 2007, 07:44 AM // 07:44
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#10
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Dominant strategy for an opening play is everyone going out the teleporter, in case the enemy sends less than a full team out their side (free kills). This map is very strong for making plays on flaggers like corrupted, and the vod NPC path is pretty horrible considering how easy they are to aggro and then blow up.
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Jul 02, 2007, 08:29 AM // 08:29
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#11
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by ibreaktoilets
Nope, the new rotation is Corrupted, Jade, Uncharted, Warrior's, Weeping Stone.
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Shows how much I play GW eh?
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